The instructions for this activity are found in the Holt Cooperative Learning Activities book for section 5.8.
The object is to design probability games (e.g. dartboards) with specific requirements. Then, pick a game where the object is to land within a certain area/ number (examples: corn hole/ bean bag toss, darts, yahtzee...). Find probabilities of accuracy or winning if all cases are equal. (For cornhole, this would be landing in the hole; for darts, landing in the correct number field; for yahtzee, getting six of the same number...) Why does calculating an empirical probability not necessarily predict the outcome for these games? (Why are they not solely dependent on probability?)
Completion of this project requires:
1. Game sheet with correct probabilities according to specifications.
a. Use of color (markers, colored pencils) on the sheet
2. Game information
a. Correctly calculated probabilities
b. Explanation of why a theoretical probability does not necessarily predict a game's outcome.
Wednesday, November 19, 2008
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