The instructions for this activity are found in the Holt Cooperative Learning Activities book for section 5.8.
The object is to design probability games (e.g. dartboards) with specific requirements. Then, pick a game where the object is to land within a certain area/ number (examples: corn hole/ bean bag toss, darts, yahtzee...). Find probabilities of accuracy or winning if all cases are equal. (For cornhole, this would be landing in the hole; for darts, landing in the correct number field; for yahtzee, getting six of the same number...) Why does calculating an empirical probability not necessarily predict the outcome for these games? (Why are they not solely dependent on probability?)
Completion of this project requires:
1. Game sheet with correct probabilities according to specifications.
a. Use of color (markers, colored pencils) on the sheet
2. Game information
a. Correctly calculated probabilities
b. Explanation of why a theoretical probability does not necessarily predict a game's outcome.
Showing posts with label chapter 5. Show all posts
Showing posts with label chapter 5. Show all posts
Wednesday, November 19, 2008
Monday, November 17, 2008
Pythagorus' Squires
For your enjoyment, click here!
Completion of this project requires:
1. Printed proof of the Pythagorean theorem NOT shown in class
2. A succinct but sufficient review of the printed proof, adding what you understand well and what you do not understand.
3. Link to an applet (a simple computer program)of a proof of the Pythagorean theorem (does not have to be the same as the proof for part 1.)
4. Three to five sentences on what you learned from the proof and the applet, along with why it was beneficial for you to complete this project.
Completion of this project requires:
1. Printed proof of the Pythagorean theorem NOT shown in class
2. A succinct but sufficient review of the printed proof, adding what you understand well and what you do not understand.
3. Link to an applet (a simple computer program)of a proof of the Pythagorean theorem (does not have to be the same as the proof for part 1.)
4. Three to five sentences on what you learned from the proof and the applet, along with why it was beneficial for you to complete this project.
Ol' Great-Grandpa Geometry
It has been said that geometry is the oldest math in the world. Present, in a brochure format, how geometry was developed and used in three different cultures. Informational brochure must be on an 8.5 x 11" sheet of paper folded into thirds.
Completing this project requires:
1. Brochure including:
a. Development of geometry around the world (general)
b. Information on three historical cultures and their use and development of geometry.
c. How geometry is used our culture today. (You will probably find it easiest to use and explain one in-depth example.)
2. Brochure Format has:
a. 8.5 x 11" sheet of paper folded into thirds
b. Organization and neatness
c. Multiple colors and at least three visual diagrams/pictures in addition to verbal explanations.
d. Title page (with brochure title, your name, illustration)
Completing this project requires:
1. Brochure including:
a. Development of geometry around the world (general)
b. Information on three historical cultures and their use and development of geometry.
c. How geometry is used our culture today. (You will probably find it easiest to use and explain one in-depth example.)
2. Brochure Format has:
a. 8.5 x 11" sheet of paper folded into thirds
b. Organization and neatness
c. Multiple colors and at least three visual diagrams/pictures in addition to verbal explanations.
d. Title page (with brochure title, your name, illustration)
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